HTML CSS JavaScript Project: Build a Study Timer (Real-Life Web Projects #1)

If you’re looking for a beginner-friendly HTML CSS JavaScript project, you’re in the right place! In this tutorial, we’ll build an html css javascript project study timer that helps you stay focused during study sessions. You’ll learn how to structure the page with HTML, style it with CSS, and bring it to life with JavaScript. By the end, you’ll have a practical project you can use every day — and a stronger foundation in web development.

This is part of our Real-Life Web Projects series, where we learn by building real apps you can actually use.

“Learn by building a real Pomodoro timer with HTML structure, CSS styling, and JavaScript logic – perfect for portfolio projects!”

Goal: Make a clean Pomodoro‑style timer that counts down, lets you pause/reset, set custom minutes, and plays a “ding” at the end.
Who it’s for: Absolute beginners to comfy beginners (teens & adults).
What you’ll practice: HTML structure → CSS styling → JavaScript timers & DOM updates.

What we’re building (quick preview)

  • A big time display like 25:00
  • Start / Pause / Reset buttons
  • A box to set custom minutes (e.g., 10, 30, 60)
  • A short sound when time hits zero

Live Preview of Study Timer Project

Files to create

Put these three files in one folder:

Open index.html in your browser to run it.

Step 1: Write the HTML for your HTML CSS JavaScript Project Study Timer

Full code

What each part means (friendly walkthrough)

  1. <!DOCTYPE html> — Enables modern HTML5 parsing rules.
  2. <html lang="en"> — Declares page language for accessibility and SEO.
  3. <meta charset="UTF-8"> — Supports Unicode (all typical characters + emoji).
  4. <meta name="viewport"...> — Scales UI correctly on phones and tablets.
  5. <title>Study Timer</title> — Sets the browser tab text.
  6. <link rel="stylesheet" href="style.css" /> — Loads your CSS file.
  7. <main class="container"> — Semantic wrapper for the app UI; also the centered card.
  8. <h1>Study Timer ⏳</h1> — Clear, descriptive heading for readers and screen readers.
  9. <div id="timer">25:00</div> — The big display the script updates every second.
  10. Progress wrapper + fill:
  • <div class="progress"> — The track.
  • <div class="bar" id="bar"></div> — The fill you animate by changing width in JS.
  1. Controls:
  • #start — Starts the countdown.
  • #pause — Pauses (disabled initially to prevent “pause before start”).
  • #reset — Resets (disabled initially until a session starts).
  1. Custom minutes:
  • Label + <input type="number" id="minutes" min="1" max="180" value="25" /> — Browser enforces guard rails and numeric UI on mobile.
  • <button id="apply">Apply</button> — Applies the new duration.
  1. <p id="error" class="error"></p> — Space for friendly validation messages.
  2. <p class="tip">…</p> — Helpful hint about Pomodoro (25 + 5).
  3. <audio id="ding" src="…beep_short.ogg" preload="auto"></audio> — Short sound played at 0.
  4. <script src="script.js"></script> — Loads logic after the DOM so element lookups work.

Optional a11y enhancement (no code change required): If you ever want screen readers to announce ticking changes, add aria-live="polite" on the timer div. It’s purely optional.

Step 2: Add CSS Styles for the Study Timer Project

Full code

Why this CSS works

Quick purpose: Dark, high-contrast UI with brand teal gradient; readable clock; smooth progress bar.

Theme tokens
  • :root { --teal-start, --teal-end, --bg, --fg, --muted, --accent }
    Variables centralize colors so you can re-skin quickly. --accent is a gradient (note the 80% stop in your code for a longer teal before it blends to --teal-end).
Layout + container
  • body uses flexbox to center .container both ways; full-viewport height.
  • .container is a card: fixed max width, rounded corners, shadow, and a dark panel background.
Clock + progress
  • #timer is large (72px), bold, with extra letter spacing for clarity.
  • .progress is the track; .bar is the fill that JS widens from 0% to 100%.
  • .bar { transition: width .2s linear; } gives you a smooth fill animation at each tick.
Controls + buttons
  • .controls lays out buttons in a row with spacing.
  • button:hover adds a tiny lift for a “clickable” feel.
  • #start uses the accent gradient for emphasis. (You kept other buttons solid teal via background: #0A7C77; — a nice contrast to the gradient Start.)
Messages
  • .error styles validation messages in accessible red.
  • .tip uses the muted color for friendly hints.
CSS Tricks Explained
  • Why :root Variables?
    “CSS variables (like --teal-start) let you change colors globally in one place!”
  • Flexbox Centering:
    display: flex + align-items: center vertically centers the timer like magic!”

Safe tweak ideas (no JS changes): Adjust any :root color tokens to match future Codeboid palettes; the rest of the UI adapts automatically.

Step 3: JavaScript Logic for Your Study Timer Project

Full code

What’s going on

Quick purpose: Manage session state, tick down once per second, update the UI, validate minutes, and play a sound at the end.

1) State
  • let total = 25 * 60; — Total seconds for current session (defaults to 25 minutes).
  • let remaining = total; — Counts down to 0.
  • let tick = null; — Stores the interval ID so you can pause/clear it.
  • let running = false; — Prevents starting multiple intervals.
2) Element references

You grab everything once: timer, bar, buttons, input, audio, and error <p>. This is efficient and keeps code readable.

3) Helpers
  • clamp(n, lo, hi) — Keeps numbers inside a safe range (used for percent width + minutes).
  • fmt(s) — Converts seconds to MM:SS with zero padding.
  • draw() — Updates:
    • The textual time: elTime.textContent = fmt(remaining).
    • The progress bar width: pct = (1 - remaining / total) * 100, then clamp to 0–100%.
  • setButtons() — Enables/disables buttons:
    • Start is disabled while running.
    • Pause is enabled only while running.
    • Reset is disabled until the time has changed from its start value.
4) Core actions
  • start()
    • Guard: if already running, ignore.
    • Flip running = true, update buttons, and kick off setInterval every 1000ms.
    • Each tick:
      • If remaining > 0, decrement and draw().
      • Else, stop(), try to play ding, and show a friendly alert.
  • stop()
    • Flip running = false, clearInterval(tick), null it, and update buttons.
  • reset()
    • Call stop() (safety), set remaining = total, draw(), update buttons.
5) Validate & apply minutes
  • applyMinutes()
    • Read #minutes, coerce to integer, clamp to 1–180.
    • Show friendly text in #error if out of range.
    • Set total = mins * 60 and remaining = total, then draw() and update buttons.
    • Save preference to localStorage (optional quality-of-life).
6) Events + init
  • Click handlers: start, stop, reset, applyMinutes.
  • On load, try to read a saved minutes value, clamp it, then call applyMinutes() to initialize the UI and draw MM:SS.
Concept Breakdown:
Debugging Tip:

“Stuck? Add console.log(timeLeft) to check timer values!”

Why setInterval? It’s straightforward and perfect for a study timer. If you ever need rock-solid background accuracy, you could compute elapsed time from Date.now() each frame—but your current approach is ideal for beginners and typical use.

How to Use (User-Facing)

  1. All three files are in the same folder.
  2. Open index.html directly in your browser.
  3. Set minutes (or keep 25).
  4. Click Start — watch the clock and progress bar.
  5. Click Pause to stop the tick; Start resumes.
  6. Click Reset to return to the session’s start time.
  7. When time hits zero, you’ll hear a quick ding and see an alert.

Test Checklist

  • Start → numbers count down once per second.
  • Pause → time stops changing; Start re-enables, Pause disables.
  • Reset → time snaps back to the start value; Reset disables if nothing has progressed yet.
  • Apply → entering 10 shows 10:00 and resets the bar to 0%.
  • Time’s up → you hear the ding (after at least one interaction if your browser requires it) and see an alert.

Troubleshooting (Quick Fixes)

  • Buttons do nothing → Make sure your HTML IDs exactly match the ones used in JS.
  • Timer goes negative → Ensure stop() is called when remaining hits 0. (It is, inside your code.)
  • No sound → Some browsers block autoplay until a click. Your try { elDing.play(); } catch {} avoids errors; one interaction unlocks audio.
  • Progress bar isn’t moving → Confirm id="bar" in HTML and .bar { transition: width .2s; } in CSS.
  • Disabled buttons look the same → Browsers don’t always dim disabled buttons by default. (You’re functionally correct; styling is optional and doesn’t affect behavior.)

FAQ

Why the 1–180 minute range?
It’s a practical ceiling to prevent typos (e.g., 9999 minutes) and fit common study blocks.

Can I use it on mobile?
Yes. The layout is responsive and the number input uses a numeric keypad.

Will it keep running in a background tab?
Yes, though background throttling may slow the visual updates slightly. For a study timer, this is fine.

How do I change the default 25 minutes?
Change the 25 in let total = 25 * 60; near the top of your JS.

Try It Yourself

  • Easy: Change the “ding” sound
  • Medium: Add a break timer (5 minutes after each session)
  • Hard: Save session history using localStorage

Codeboid Series Wrap-Up + Next Steps

You just built a real, useful app with HTML structure, clean dark UI, and JavaScript timers + DOM updates—very much the Codeboid way: learn by doing.

Next in Real-Life Web Projects: Recipe Finder (API + search) — practice fetching JSON, rendering cards, and adding a search filter.